The character traits that I plan to exaggerate while animating myself are my facial expressions and my position. I am always a happy person inside and out. By that I mean that I am always happy emotionally and I always have a smile on my face. I want to look like I'm happy, excited, and joyful. I could do this by possibly moving my arms up to look like I'm more excited and joyful. I could even make my hands wave and my feet move in a certain position. The smile on my face will also create more expression.
To complete creating my .GIF animated character, I had to go through several steps. First, I had to cut out myself using the quick selection tool in photo shop from the green screen pictures that Mr. Sanderl took of me. Then, I had to crop my image down to right size which was 640 pixels wide and 720 pixels tall with a resolution of 300. To start animating I went to Window---Animation and started making copies of each frame while moving my character slowly into the frame. Some of my classes made their characters come up from the bottom or down from the top. I decided to make my character come in the from the side. Next I went to Edit---Puppet Warp which is a tool in photo shop that can manipulate my character. Then I copied and reversed my animation frames. To make my .GIF not look as boring, I made a copy of the layer and drew my own background. Finally, the last step was to save my work my going to File---Save for Mobile and Devices and saved my work as a .GIF file. Overall, I am happy and satisfied with how my .GIF turned out because it's colorful, fun, neat, and overall complete.
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