Monday, November 30, 2015
Scratch Game Design
The latest GT project that my class and I have been working on is creating chase game in scratch. After our chase game is published anyone can play and have access to my game. User experience influenced my game by helping me understand that there has to be different codes to use to make the sprites move, adding a score board, sound, using key arrows to move, and changing the backdrops. Luckily, I had a lot of practice with coding to help me have more experience when creating the actual game. Mr. Sanderl also showed us different videos of other coding users about how they do things in scratch.
For this project we were to create a total of 3 scratch games. The first one is my chase game, second is my platform game, and third is my "operation freedom" game. All of my games are the same because they all use the arrow keys to move. They are also similar because they all have either timers or score boards to keep tract. My chase is different from the rest because there are two sprites and one is chasing the other to gain points, my backdrops switch, and the sprites are different. My platform game is also different because this game has a sprite that is jumping on platforms to get to the next level. Lastly, my freedom game is different because there is one sprite that has to go through a maze to get to another sprite to move on to the next level.
My best code is probably my freedom game. I think my freedom game is my best because my controls work very smoothly and I just love the type of game it is. I also enjoyed having more freedom for this game, I like my choices to be open and I liked creating something different. Coding is a very complex project. It wasn't the easiest for me. The most difficult bug fixes that I had to face is my arrow keys working smoothly in my platform game, at some point my arrow keys didn't work. My last bug I had to fix was getting the gravity engine to work for when my sprite is controlled. To conclude, this project was not the easiest but I was able to get through it.
Tuesday, November 24, 2015
Invention Commercial
P2T9_Invention from Kapaa Middle School MEDIA on Vimeo.
The latest project that my GT class has been doing are invention ideas. My teams main goal for this assignment was to make sure that are invention showed what exactly it does and how it works. Also, to make sure that it kept our audience entertained. We wanted everyone to be convinced into buying this product, even if it's not in stores we want them to think that it's something that they need to have! I also think that our products solution is based on stress, which is something that is very common especially when your in school.
Of course during this project my team and I have had some best "team moments". The best "team moment" was probably when we've turned in all our work on time. I think the best feeling is when you get your work turned in on time because the stress is gone and you don't have to worry about it. It also shows that my team and I are responsible for getting our work done and using time wisely. In addition, this wouldn't happen if we didn't work together as a team.
During the post-production filming, we've had to overcome some challenges, like making the time limit which was 30-50 seconds. Based on our commercial plan we were over 50 seconds. To overcome that challenge we decided to film all of our parts and cut out what we didn't need. During the post-production editing, I placed all the clips on and did the voice overs. Kiana added all the titles and other little things we needed to make our video a little extra awesome. Lastly, Shanden did the audio like the music and also helped with the voice overs as well. In conclusion, all of my teammates were a big help and I thought we did a great job working as a team and getting things done, yet still producing quality work!:)
Tuesday, November 3, 2015
Composition Scavenger Hunt
P2T9_Composition_2015 from Kapaa Middle School MEDIA on Vimeo.
Lately, in my GT class we have done a composition scavenger hunt. We had to make a video about 8 of the composition techniques. The one composition technique that I think is most important is the "Rule of Thirds". Both the subject and scenery rule of thirds. I think the rule of thirds with a subject is most important because that's what helps the audience under stand the story more. For example, say I made a video about flowers, I would get a shot with the person in a field of flowers but, in a rule of thirds so they see the flowers in the back with look room. Also, rule of thirds with a scenery is also most important because it makes it more interesting and dynamic to the eye. It is god to know that according to the results, everyone in my GT class got both the rule of thirds scenery and subject all correct on the survey!
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